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sound library

FMOD Ex-based sound system for game project

We (I and the members of my project team) are creating a game for our Project work lecture. I'm creating sound system :) I went to FMOD website and took a FMOD Ex package. There were some examples for C# :) If you want to create a sound system with C# and FMOD you need to copy at least fmod.cs file from <FMOD Ex installation directory>\api\csharp. But if you did that, also grab fmod_dsp.cs and fmod_errors.cs. They might be useful latter :) And also include in your project <FMOD Ex installation directory>\api\fmodex.dll. My not finished sound system can play sounds in multiple channels :) Right now I am thinking, should I create a universal sound playing and stopping method (something like Play(string song)), but I'll see :)

Undefined reference to `__gxx_personality_v0'

I was compiling FMODMini library and got a terrible mistake saying that "undefined reference to `__gxx_personality_v0'". This mistake simply means, that I should use C++ compiler, instead of C :) That's it :) In FMODMini case I just edited makefile and changed gcc to g++.
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